From this point forward, these posts will be to document my testing of Artemis:
Log #1
My initial attempts to create a permanent force field were unsuccessful over this last period of days. On low frequency at least. My next test is going to be upping the intensity of the frequency to see if that will keep him out. For anyone wondering, I'm ok. Like I said, he's not after me. You need not concern yourselves with my safety through all this.
No strange events to report, other than this guy being within the area which he should've been kept out of.
Despite seeing him for about the last decade, I'm still not entirely sure what he's capable of. Like I said in my last post, I'm still looking for more info as to who he could be or what he could want. I'm sorta in the dark here, so if anyone could help me out here it would be much appreciated.
That's all for now. I'll get on the next test later tonight.
I'll update somewhere between next week and the week after.
-Jack
Thursday, September 20, 2012
Saturday, September 15, 2012
Artemis
Maybe I should elaborate. Artemis isn't exactly a physical "thing". It's a frequency of sounds. I've been working on this theory for a while that this guy radiates a certain frequency of sound. Artemis emits a frequency of sounds opposite of the ones that he gives off. Will it kill him? No. But it will deter him and keep him at bay. Basically, you can picture it like a Patronus charm in Harry Potter. I will begin further testing soon. The first of these tests will be to see if I can create a permanent force field around the house. Maybe next I'll try one large enough for the entire neighborhood.
Hopefully, this gives you at least some insight on what this Project is all about. If you have any information on this guy, or if you've had experience in dealing with him, please help me out.
Thanks,
Jack
Hopefully, this gives you at least some insight on what this Project is all about. If you have any information on this guy, or if you've had experience in dealing with him, please help me out.
Thanks,
Jack
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